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Showing posts with label mobiles. Show all posts
Showing posts with label mobiles. Show all posts

Thursday, June 24, 2010

New AT&T HTC Liberty Android Phone


Now it seems that we can confirm the new Android phone - HTC Liberty will come toAT&T soon, as recently it appears inAT&T testing video. By watching the video, we can notice the device is very likely the HTC Liberty, and in the In the video AT&T shows the phone working with  HTC Sense UI.  Sadly,AT&T doesn’t show the details about the Liberty, but if it is really the HTC Aria, then it should run Android 2.2 OS and Processor ARM 11. Also it will be equiped with a touch screen with 320×480 resolution, a 5MP Camera, micro USB and 3.5mm audio slot.
Now no words on its release date and price, but it is rumored that AT&T will launch the HTC Liberty Android Phone within the near future.

Sunday, June 13, 2010

Motorola: 2Ghz Android Phone coming


Apple’s iPhone 4 might be hottest thing today, but if we go with what CEO of Motorola’s consumer business and mobile devices division, Sanjay Jha, has to say, Motorola will ship industry’s fastest Android smartphone with 2GHz processor by the end of the year.
Today, all of the smartphoones in the market have a upper limit of 1Ghz powered by Qualcomm’s Snapdragon and Apple’s A4 chips.  The new processor will give Android powered handsets a big step ahead of the competition. In addition, Motorola would be getting a dedicated nVidia Tegra-based graphics processor, a gyroscope and hardware accelerated Flash 10.1 support.
If Motorola starts this revolution,  the whole smartphone market would change, coz, soon after every other mobile manufacturer in the Google’s Open Handset alliance will follow. Somethign similar was heard from HTC, when they declared that they would be bringing Qualcom’s 1.5Ghz processor to the market within 2010.
Although Intel also has big Plans to add it’s 1.6Ghz and 2Ghz Atom Z processor on smartphones, Nvidia makes alot more sense when it comes to graphic reproduction on these small devices. A Nvidia Tegra, a 2Ghz processor will literally kick out iPhone 4 out of the game, running Desktop-like Gaming Graphics right on the palm of your hand.
Seriously, if you have a 2Ghz smartphone with a decent 4″ screen, who needs a Netbook or even an iPad?

Monday, May 31, 2010

SHARP’s 3D Screen for Mobile Gadgets works without Glasses


In the year when every mode of entertainment wants to go 3d: Gaming, Movies, TV broadcasts, mobile augmentation, none of the users want to wear those Soda Glasses. What is the way out?

At this year’s Cebit, 3D without Glasses was first demonstrated on LCD TVs. But we don’t carry TVs everywhere. We need a revolution in mobile 3d. Nintendo 3DS turns out to do that well. But how about a screen that could be used on almost all the gadgets?

Sharp is working on an LCD panel for mobile devices that can render images with the illusion of 3D without requiring viewers to wear special glasses. The Screens will be ready for shipment later this year.

How will 3D on Mobile would work?

To get the 3D illusion viewers would need to hold the screen about 30 cm in front of them, thats exactly the same distance at which a cell phone or digital camera is typically held. Provided the angle is correct, they will see an image that appears to have depth (3D), else the image appears to be blurred.

However, if there are multiple viewers and you wish to showcase an important object on your phone to everyone around you, the screen can be switched between 3D and conventional 2D modes. This is made possible with a “switchable” layer inside the screen, called a parallax barrier, that splits light from the screen and directs it towards the right or left eyes when energized.

The company demonstrated 3D still images and animation on the screens.

The panel is the product of just under 20 years of 3D research and development by Sharp. The company has tried to commercialize such displays several times since 2001 but each time they failed to gain widespread acceptance.

Sharp now believes the time and technology are right. The new touch-sensitive screen is 3.4 inches across the diagonal. It is twice as bright as the 2001 models, and has about four times the resolution.

The 3D LCD developed by Sharp at this time significantly improves image quality by achieving both high brightness and low crosstalk(2) thanks to advances in CG-Silicon technology(3) and optimization of the parallax barrier. Advances in CG-Silicon technology have shrunk the wiring width within the LCD panel, allowing more light to pass and doubling the brightness (to 500 cd/m2, the industry’s highest) compared to the conventional model(4).

Sharp has also developed a non-touchscreen 3D LCD and will start its mass production in the first half of fiscal 2010.

Conventional 3D

Screen size 2.4 inches
Screen resolution (pixels) QVGA (240 x 320 pixels)
Brightness (2D mode) 250 cd/m2
Contrast ratio 100:1
Touchscreen function Without touchscreen

Newly Developed 3D LCD

Screen size 3.4 inches
Screen resolution (pixels) FWVGA (480 x 854 pixels)
Brightness (2D mode) 500 cd/m2
Contrast ratio 1000:1
Touchscreen function With touchscreen / without touchscreen

Difference from conventional 3D LCD

Screen size --
Screen resolution (pixels) Approx. double in both horizontal and
vertical resolution
Brightness (2D mode) Approx. double
Contrast ratio Approx. 10 times greater
Touchscreen function --